Popular
Wallet gives family members three places for S’mores:
- Spend
- Save
- Goal
Each account has a different job.
Spend is for now. Save is for later. Goal is for something specific.
Families can use all three or keep the setup simple.
Spend
Spend holds S’mores available to use now.
A child may use Spend for:
- Reward Shelf items
- Cash-Out
- Sending S’mores
- Other supported Wallet actions
Manual Bonus always enters Spend.
Penalty always removes from Spend.
If the family uses rewards often, the Spend balance is the easiest place for children to see what they can use today.
Save
Save holds S’mores the child wants to keep for later.
It can help children practice:
- Waiting
- Protecting part of their earnings
- Planning for a bigger choice
- Comparing short-term and long-term rewards
- Building a regular saving habit
Save does not need to be connected to one named target.
A child may simply decide:
I want to keep part of what I earn.
Goal
Goal holds S’mores connected to a specific target.
Examples:
- A book
- A toy
- A family outing
- A hobby item
- A savings milestone
- A larger reward
The Goal account helps the child answer:
What am I saving for?
Exact goal-creation and completion behavior should be verified before publication.
How Earned S’mores Reach the Accounts
Automatic allocation divides chore-completion S’mores by percentage.
Example:
A child earns 20 S’mores.
The family rule is:
- 70% Spend
- 20% Save
- 10% Goal
The system places the earned S’mores according to that split.
A chore-level rule can override the global family rule.
Moving S’mores Manually
S’mores can be moved between:
- Spend
- Save
- Goal
This lets the child or parent adjust after the automatic split.
Example:
Maya has 50 S’mores in Spend.
She decides to move 20 to Goal because she wants to reach a book reward faster.
The Wallet records the movement.
Spend Versus Save
Use Spend when:
- The child wants a reward soon
- The family is preparing for Cash-Out
- The child plans to send S’mores
- The balance should stay available
Use Save when:
- The child wants to protect earnings
- The goal is not yet specific
- The family wants to teach regular saving
- The child is tempted to use everything immediately
Save Versus Goal
Save is general.
Goal is specific.
Example:
- Save: Keep 20% of all earnings
- Goal: Work toward 500 S’mores for a new book
A child may use both at the same time.
Use Percentages the Child Can Understand
A simple starting split could be:
- 70% Spend
- 20% Save
- 10% Goal
Another family may choose:
- 50% Spend
- 30% Save
- 20% Goal
The best split is one the family can explain.
Avoid changing it every few days.
Manual Bonus and Penalty
Manual Bonus always enters Spend.
It does not follow the automatic percentage allocation.
The S’mores can then be moved to Save or Goal.
Penalty always removes from Spend.
It does not take from Save or Goal.
This protects long-term savings from a normal Penalty action.
Cash-Out and Spend
Cash-Out removes S’mores from the child’s account when approved.
The family should confirm which balance is used in the current flow. The practical system should treat Spend as the available balance for Cash-Out.
S’moresUp records the transaction. The parent pays outside the app.
Family Examples
Younger child
- 80% Spend
- 20% Goal
The child has easy access to small rewards while learning to work toward one target.
School-age child
- 60% Spend
- 20% Save
- 20% Goal
The child practices all three choices.
Teen
- 40% Spend
- 30% Save
- 30% Goal
The family may connect the setup to allowance and larger savings decisions.
These are examples, not rules.
Common Problems
Spend is always empty
The allocation may send too much to Save or Goal.
The child never saves
Increase the automatic Save percentage or create a clearer Goal.
The child moves everything back to Spend
Agree on a family rule before using automatic allocation.
Goal no longer matters
Move the S’mores to Save, Spend, or another Goal based on the current product controls.
The accounts feel too complicated
Use only Spend and Save until the child is ready for Goal.
Common Questions
Can S’mores move between all three accounts?
Yes.
Does Bonus follow the percentage split?
No. Manual Bonus goes to Spend.
Does Penalty remove from Save?
No. Penalty removes from Spend.
Is Goal the same as Save?
No. Save is general. Goal is connected to a target.
Does Wallet require Premium?
No.
Best First Action
Choose one simple allocation rule.
Let the child earn one chore reward, then show how the S’mores appear in Spend, Save, and Goal.

